Thursday, February 3, 2011

First post after the first post after the first post!

So, wanna know what we did thes week? Yeah, you do.

Nicole met a stupid girl who gave her the flu. Boo to you, stupid flu girl.
Needless to say, Nicole was not very productive.

Omar was not sick. And he finally got his B-Spline code working! (we think--end control points look a little odd, but I'll keep looking at that)

He also began to read the paper on beta-splines to see how he can extend his current code. Beta-splines are generalizations of B-splines that allow for local control over each segment of the spline without affecting the adjacent segments. (That sounds difficult to implement...)

Together, we looked through the 675 hand gestures in the gesture database. We chose gestures that were specific to the Middle East and Saudi Arabia, as well as some that are considered universal. We narrowed them down to 10 gestures, which you can see right here. Here's an example image, for those too lazy to click the link:


(We hope we didn't offend anyone with that gesture)

We looked for two kinds of gestures: 1)gestures that are foreign and novel for Americans and 2) gestures that we use in the United States that have different (and often more negative) connotations in the Middle East. We figured this would be useful since part of the goal is to use the Marketplace as a training simulation for the U.S. military.

So, for next week:
  • Nicole will be healthy.
  • Omar will not have caught the flu from Nicole.
  • Nicole will animate the test gesture (hand wave) and document the steps she takes to animate it per Joe's suggestion. If she gets the OK from Joe, she'll start to animate the gestures we picked out from the database.
  • Omar will continue to read about beta-splines and hopefully understand the paper. He'll start to try to implement them in 2D.
  • Omar and Nicole will not go to Feb Club events.
'Tis all for tis week.

Peace and Love and Double Rainbows and Double-Precision Floating Points,

Nelskati

4 comments:

  1. I didn't know there was a gesture database, cool! The, uh, "I SEEEEEE YOU" gesture is a little scary looking.

    Question: Looking at your initial post about your project, I wouldn't have thought gestures were a big part of it. I interpreted your project more as getting models to move around a scene, simulating market objects, AI for agents, etc. How big a part of your overall project is adding cultural gestures? Is that the main challenge?

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  2. Amusing and informative. I'll try to get Cloxox wipes so we can keep the keypads in the lab - we're all sick and keypads are germ playgrounds!

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  3. Glad you got the b-splines working, beta-spline look at both the references I gave you on the exact implementation details, but that should not be too bad to integrate in.


    I agree something looks off with the formulation of your control points and what they are representing in your simulator.
    http://www.doc.ic.ac.uk/~dfg/AndysSplineTutorial/BSplines.html

    Nicole, now that you have 10 which is the first gesture you wanted to start with?>

    I second Omar will not catch the flu!

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  4. I know something Norm wanted too was to talk with Libo about her newly accepted conversational agent paper from CASA, he was interested in the SmartBody and Unity so she can drive her demo for her presentation movie.

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