Nicole finally got SVN working on her laptop!!
Omar worked on his B-Spline code from the curve editor assignment of 562. He wasn't able to fix it yet, but Joe has provided some resources that should help. We should hopefully get it working and move on to beta-splines within the next week.
Nicole tried to get Maya working with Visual Studio in order to write melscript. She ran into some external linking errors. (21 of them to be exact; we were able to fix 4.) Do the SIGlab computers already have this working? If so, we might just work on those.
We weren't able to choose 8 to 12 gestures to animate, since the gesture database went down. (Thanks, Joe.) Joe did suggest picking one random "test" gesture to start from, so we've chosen a hand wave.
Let's talk about SmartBody--
Here's a summary of what we understood from the paper. SmartBody is a system that takes multiple animations as inputs, and uses controllers to blend between them. It strives to create a realistic in-between motion. If this is all it does, it doesn't seem like it would be worth the hassle to include it in our project. It's possible that we overlooked a feature. The documentation is not great, so we are still trying to explore all of SmartBody's functionality.
If we decide to go ahead and incorporate this into our project, we found a webpage that claims SmartBody will work with Unity:
http://www.mail-archive.com/smartbody-developer@lists.sourceforge.net/msg00101.html
So for this coming week, we hope to:
-Get b-splines working
-Pick out our 8-12 gestures (once Joe stops trying to ruin our lives)
-Animate the hand-wave test gesture we selected (is there a rigged model we can use?)
Any questions, comments, just let us know!
With all our love,
Nelskati